Critique

Last night we attended a meetup with a lot of Gothenburg’s indie developers. We had just finished Ninja Fingers a few hours earlier and brought it in for critique and advice.

Here’s some of the things that came up during testing.

Good

  • The game just starts, there’s no “play” button.

Bad

  • The input is not sensitive enough, players thought they pressed a marker when they actually missed.
  • Ties are not explained well enough.

Suggestions

  • Add a score function for those who want to make it really competative.
  • Change the timer function to start when the one players reaches all their markers, not when a new round starts. This way good players can stress out opponents.
  • More cowbell!

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