Critique
Last night we attended a meetup with a lot of Gothenburg’s indie developers. We had just finished Ninja Fingers a few hours earlier and brought it in for critique and advice.
Here’s some of the things that came up during testing.
Good
- The game just starts, there’s no “play” button.
Bad
- The input is not sensitive enough, players thought they pressed a marker when they actually missed.
- Ties are not explained well enough.
Suggestions
- Add a score function for those who want to make it really competative.
- Change the timer function to start when the one players reaches all their markers, not when a new round starts. This way good players can stress out opponents.
- More cowbell!
By the way, the owner/barkeep beat me in my own game. I’m not sure how to feel about that.