Category: code and me

Even grandpa?

I just checked in on my sales statistics tool to see if a mention in one of Swedens larger tech magazines had boosted downloads for Ninja Fingers in any way and stumbled on something nice in the form of a user review.

We’re not getting a lot of App Store reviews, just a few, so I read them all to see what you all think about the game. The latest review said: “So much fun for all the family. Even grandpa could not stop playing. We love it, thank you!”.

And… Pause.

It just warms my heart. I haven’t always been sure of why I want to make games, but this is it. I just found the best motivation of all. Of course it’s lovely to work with something creative and free, but when someone responds to something that you’ve created from scratch with joy, it just warms your heart.

Your response sums up exactly why this game came into creation. I wanted something simple, where the game mechanics are self explanatory, and where you can play people at all skill levels with high replay value. I was basically aiming for the whole family. I think I nailed it.

So, thank you too, the iPad gamer who wrote this, and tell granpa I said hi!

/Andreas

Keeping track of our App Store sales – part 1 of 2

For previous apps it’s been really tricky to get a good overview of an apps sales numbers in iTunes Connect. It hasn’t really been a priority for me since all of our previous apps have been made for a client that themselves keeps track of the sales.

Ninja Fingers is our first completely own app and I’m really curious on how much it’ll sell and what external factors that effects it: marketing, word of mouth, reviews and rankings.

I just started testing a couple of services for tracking our sales numbers and thought I’d share the experience. The most important things to me are how the sales are displayed and that the import from iTunes Connect is automatic. Did you know that iTunes connect only stores daily sales for 14 days and weekly sales for 13 weeks?

Once I’ve tried the services out for a trial period I’ll let you know how they turned out. Meanwhile, here’s the list of services:

AppFigures

Online service. Free if you don’t mind manual imports. Monthly fee if you want automatic import and other goodies. www.appfigures.com

AppStar 2

For Mac OS. 50 USD. Link to their website

AppViz 2

For Mac OS 39 USD. Link to their website

Soon, very soon

We are in the final stages of releasing or new Apple iPad game that will hopefully be a game changer.  Why?  Because you have to play it we your friends and come up with the rules by your selves.

Soon, very soon

We are in the final stages of releasing or new Apple iPad game that will hopefully be a game changer.  Why?  Because you have to play it we your friends and come up with the rules by your selves.

8-bit tournament at SLX Games

We were invited to SLX Games NES company tournament last night.

It was an evening of tough competition in Track & Field ll, Super Mario Bros, Chip n’ Dale and Sumotori. After a split lead code and me won the cup with a final win in Balloon Fight!

The video clip is from an early match in Track & Field ll.

Mobile site version

I’d like to introduce you to our mobile version of codeandme.se. Should you visit this address through a mobile web browser you’ll see a simpler design and layout that’ll load much more quickly. We’ve selected the color scheme that most resembles the WordPress theme “Irresistable”.