Oh, sound effects

We couldn’t really afford to hire a pro sound designer, but plan to do so as soon as the game starts selling.

In the meanwhile, I asked my family to help out. This is all the direction they got: “You’re a ninja. You’re really small. Go!”

Critique

Last night we attended a meetup with a lot of Gothenburg’s indie developers. We had just finished Ninja Fingers a few hours earlier and brought it in for critique and advice.

Here’s some of the things that came up during testing.

Good

  • The game just starts, there’s no “play” button.

Bad

  • The input is not sensitive enough, players thought they pressed a marker when they actually missed.
  • Ties are not explained well enough.

Suggestions

  • Add a score function for those who want to make it really competative.
  • Change the timer function to start when the one players reaches all their markers, not when a new round starts. This way good players can stress out opponents.
  • More cowbell!

Soon, very soon

We are in the final stages of releasing or new Apple iPad game that will hopefully be a game changer.  Why?  Because you have to play it we your friends and come up with the rules by your selves.

Head start

We are a week in to development on an iPad game.

To best describe it we could say that it’s like the family game Twister. We’re trying to make so that most of the rules can be decided not by the app but by the players around the board, things like what fingers to use, if or not you are allowed to change grip and so on.

Pics? Ok then.

Ps. We are laughing about the fact that we got the placeholder sound effects to play. And next time I’ll make sure to shoot the video in landscape mode. I promise. Ds.